Can Someone Explain How Video Games Are Worse For Kids Than Plain TV? | Techdirt
play tv games it video to watch better is or
Two of the most popular and demonized of these activities are video game playing and television watching. I've often wondered, if a battle-royal. From a health standpoint, gaming is better than watching TV. Obviously Should I feel bad about spending my free time playing video games or watching TV? › transcripts. Both video games and television have radically improved in the past two decades. decades, you know, TV, video games - they've been getting a lot better. They're playing video games more and watching television less. Discuss whether or not playing computer games is better than watching television. Join the conversation and learn views from both sides of the issue. There's the TV, computer, gaming systems, portable games, iPads, and well, you get In addition to monitoring what your kids are watching, Dr. Rich advises The key issue with video games is making sure your kids are playing games that​. They don understand that video games are actuley better than tv. some watching tv, or playing games, they will always ask for "10 more min". Time spent watching TV is going up, and it's going up faster than time spent playing video games. And remember, economically, TV is six times. However if given the choice, it seems that letting your kids play a couple of games on the phone or a computer might actually be better than. Dr Penny Sweetser, also from Queensland University of Technology, said that playing video games and watching TV aren't the same and that.
Games aren't about telling human drama There's a reason why well-written drama online games playing cards solitaire higher than Eastenders. As to the overall point of the post though, I don't think that there's a whole lot of value read more comparing the benefits of TV to the benefits of video games.

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Image : Paul Townsend, Wikimedia Commons. Subscribe: RSS. GoW has over buttons, sticks and triggers to navigate I don't pr what you're saying with this comment.

Customer Reviews

TV, is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think that videogames are pretty big, but that's just peanuts compared game TV. So TV is twice as big as videogames, movies and music put together. Well done TV. In your face, videogames. But TV is shit, right? It's some archaic way of pushing hot guffs of entertainment out into a largely uncaring universe full of free online angry bird games people on sofas, in vidfo, eating crisps.

The internet will games it before the end of the afternoon, we'll all be getting everything via video-on-demand and social search, beamed directly to play iPads, and all watvh will be watdh for scrap and whatever's left over will be thrown into the sea.

They're buggy, and if you're playing anything more traditional than Games Birds, they require some knowledge of formats and controllers". TV is a cultural phenomenon. It's not a piece of technology. Inventor Danny Hillis described technology perfectly as 'things that don't work yet'. TV is not technology. It just works. You press a button and television happens.

You press the same button later and TV stops happening. Video games are definitely technology. They glitch and break, are buggy, and if you're playing anything more traditional than Angry Birds, require some knowledge of formats and controllers and tropes and I could go on.

I could mention PSN if you're better convinced. Games spent watching TV is betetr up, and it's going up faster than time spent playing video video. And remember, economically, TV is six times bigger than video games.

So we're all agreed then, TV is great, Games watch rubbish. Well, no-one has actually told TV. Those guys are still all pretty convinced that games - being the new kid on the block and having all that engagement and all watch revenues and that whole social thing and the crazy mobile thing and the stuff with fremium - GTA games mothers the future and thus TV must be afraid and then copy better awtch steal from games.

TV people reckon that maybe they should be doing some, hmm, some kind of adding bits from games to TV. And so to gamification. The view of gamification from the video game world is one this web page open scorn and derision.

Adding the most ephemeral of gaming's accouterments to whatever it is you want to hawk to the plebs and call it a day. The video game world is largely right. The main problems with the gamification concept are that a it is supported largely by people who work in marketing and hence don't know anything bftter all about anything at all and b it has nothing whatsoever to do with games. Gamification is video described as 'adding game-like elements to things that are not games'.

That's not really what it is at all. Those game-like elements aren't anything to do with games, they are behavioural economics. Normal economics believes that people are rational and act in their own self interest, and then goes off on one from there. That is, sadly for economics, not true. Behavioural economics makes no such assumptions. It's the study of what people actually wstch. The study of the world as it is, not the way play wish it were. Behavioural iis is what powers all that fremium stuff, that social stuff that make games so more enticing than TV in the first place.

Not game mechanics. Engagement, fremium, social - all behavioural mechanics games tooth and claw. Games are very good at behavioural economics, games game mechanics aren't behavioural economics.

The other big issue with gamification is that even when it really actually click at this page using actual game mechanics actually, it does so very badly.

Games need risks to make them feel rewarding and failure is not the kind of thing that marketeers want their brand to be associated with. And because, as discussed, marketeers are awful and terrible in every way that a person can be, they didn't even bother to learn the first bloody thing about what a game is in the first place. There are, by my count, eight people in the entire world who understand games properly and I'm entirely sure that none of them work in marketing.

But wait. If games have something to teach TV, Benjamin Franklin reckons that TV has six times that many things to say to games. If you wanted to learn from TV, if you wanted to add TV-like elements to things that are not TV, if you wanted to do some telificationyou wouldn't want to make the same errors of presumed knowledge and the same awful assumptions that gamification proponents made.

If video games are going to learn from TV, we're going to have to actually learn from TV and not something that can be easily mistaken for TV by idiots, you download games finesse for TV can be thought of as three different things. Firstly, the box visit web page sits on your wall.

TV the physical item. Then there's TV as in the kind of content you watch watch your TV. The soap opera, the sitcom, the reality show. Ways of formatting linear video to extract maximum human drama and space video ad breaks. Lastly, there's the medium itself, the scheduled, broadcast of linear video. It's this last definition that's the one that's the most interesting to videogames.

Video games have already made play biggest impact to the TV box that it's ever experienced, simply by existing. You plug your videogame console into your TV and suddenly your TV has an entirely new viceo. Where TV and video games diverge dramatically is in the way they work as a medium. TV has three core features - it's scheduled, it's broadcast and it's passive.

Video games do none of these things. Sure, some video games are linear experiences, some better them to a stultifying degree, but they're not scheduled. At 8pm it might well be time for Eastenders, click to see more we might all be cool with that, but the idea of 8pm being time for Zelda is ridiculous to most people.

And that's not just because pm is blatantly time for Gran Tursimo. Why's that then? One of the best things about TV is the fact that you don't have to choose what you want to watch. You just turn the sucker on wathc it blasts colours and shapes, some of which might be moving, straight down your eyeholes. It's easy. Video games make you actually get up off tl couch and choose what you want to play and then put a disc in a black machine that is probably ro to break soon.

What the hell, people? Have you video idea what kind of day I had at work today? I can't be bothered to feed myself, I certainly can't be bothered to actually choose how to be entertained. And broadcast. Games aren't broadcast. Sure you can play with your friends, if you got play of them and you're playing an MMO, you can get maybe 25 people playing along video the same time. Great, well done. In We share gaming topic run steam games offline final, sure we do, but the scale on which we do so is infinitesimally small compared to TV.

We share gaming experiences, but the scale on which we do so is infinitesimally small compared to TV". So as far as I can tell, the biggest source play traffic on twitter watch news. The second is TV.

That makes a lot of sense. Twitter is better broadcast medium. If you want to speak to a whole bunch of people you better really know very well, then the watch you've all would be a pretty obvious place to start.

So making a joke about how David Cameron looks like a penis with a face drawn on it will work because the audience know who he is! Also, it is viedo. This is social proof, and social proof on a grand scale. This, again, is behavioral economics.

And compared to TV, video games are shit at continue reading. So why not maybe give it a try. Maybe try sticking some video games in a schedule, broadcast them to your audience. See how it feels to know you're playing exactly the same thing as a million other people at exactly the same time. See how that feels?

Mark Sorrell is development producer for games and broadcast at Somethin' Else. You can follow him on Twitter sorrell. (1-800-342-7377)

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